Map Pack 1
PIRANESI - Grimy stone
and wood with a medieval church sub-basement/dungeon kind of feel. Main
influence being quake rocket-arena style levels, and seventeenth century
architect Piranesi (whom the level is named after) who did a series of
"impossible prisons" sketches featuring strange architecture along the
lines of Escher, with platforms and stairs going in all directions.
Designed for a satisfying, uncomplicated blast.
CONFLICT - A simple design of claustrophobic
corridors allowing for large multiplayer numbers and intense skirmish
action. Three main close quarter fighting arenas with a maze of connecting
corridors and alien air ducts. Ship corridors with alien hive erosion in
places.
Format: .exe (3,867 kb).
Last updated: December 30, 2003
Map Pack 2
BANE - Two floors, first floor
with two main rooms connected by close corridors,
a set of stairs lead up to the second floor with its two small rooms and a
wide
corridor that runs the length of the level to a waste disposal sink well
which
in turn connects back to the rooms on the first floor by a series of air
ducts,
most traversable only by the alien (except the main air duct between the
bottom
of the sink well and the first floor rooms).
ETHEREAL - Predominantly stone, with
Celtic-style swirls in places, and some rusted
metal for pipes. Two main big rooms with strange twisted corridors between
them.
Two huge shafts at the extremities with big fans which are lethal to all.
Very large
in scale to give the sense of not belonging.
Format: .exe (5,700
kb)
Last updated: December 30, 2003
Map Pack 3
BLEAK - Minimalist in
appearance with dirty grey walls showing signs of previous conflict. Two
levels, well connected with a sweeping 'C' shaped corridor giving a view
of the star field outside. The level is completely symmetrical. Off white
dim lighting in most of the upper level whilst green and amber lighting
dominates the lower level.
AZURE - Single room arena with a large
rotating blue crystal in the centre. An incredibly deep pit below the
crystal will kill all three characters (although the alien may be able to
fall a considerable distance before clinging to the wall and having to
climb out). Colourful moving light features make the level strange but
attractive to look at.
Format: .exe (5,500
kb)
Last updated: December 30, 2003
Map Pack 4
STORAGE - A vast underground
level consisting of a large singular room. The styling is almost Venetian
in appearance (with a now unused waterway running through the room);
archways and pillars are commonplace. Numerous walkways cover the large
room creating numerous vantage points. Area has been used as a storage
facility, but not for some time.
LAST STAND - One main big room in a small
space station. Many windows giving a view of stars outside and possibly
other spaceships etc. Views across to the main room from smaller rooms on
the perimeter of the station.
Format: .exe (5,500
kb)
Last updated: December 30, 2003
Map Pack 5
FLESHBOX - A giant battery
powered by the souls of dead people with a bleeding heart in the middle.
Hollow, large expanse featuring fused metal into flesh. Heavy industrial
nightmarish sci-fi.
FOSSIL - Ancient spaceship inspired by the
original ship on LV-426 in Alien. Biomechanical in appearance throughout
with intricate patterns of bone ribs and piping. Long dead space jockeys
sit in the upper level and still-living cocooned people are trapped in one
of the smaller tunnels.
Format: .exe (6,200
kb)
Last updated: December 30, 2003
Map Pack 6
STORAGE XL - A vast
underground level comprising of two very large rooms, two medium sized
rooms and a number of interconnected corridors. The styling is almost
Venetian in appearance (with a now unused waterway running through the two
main rooms); archways and pillars are commonplace. Numerous walkways cover
the large rooms creating numerous vantage points. Area has been used as a
storage facility, but not for some time. Classical and gothic
architecture.
NEON - A techno voodoo style combining
Predator typography. Two main close quarter fighting arenas with
connecting corridors that give impressions of vast expanses and distorted
architecture.
JUNGLE - A series of forest clearings
connected by leafy tunnels; giant tree trunks penetrate the thick canopy
above. Ancient stone ruins punctuate the vegetation. Should make the
predator feel quite at home with platforms close to the canopy ideal for
sniping from.
Format: .exe (10,000
kb)
Last updated: December 30, 2003
Map Pack 7
BIOSPHERE - Single, large room
battle arena set in an Aztec-style botanical garden. Held in the third
Lagrangian point (L3) between two moons . Precipitous paths forming an
endless loop constitute the only barrier between the player and certain
death.
REACTOR - An abandoned industrial site or
factory. Level is fairly freeform, i.e. a largish outdoor area split into
different areas by walls pillars. Hazardous natural environment is natural
to this level. Influenced by Quake III Arena in the way it manages to
create a claustrophobic environment from what appears to be an open space.
Format: .exe (5,700
kb)
Last updated: December 30, 2003
Mega Map Pack
*********** This
map pack contains Map Packs 1 through 5 of the Official Releases
*********
Specially created for those who have Broadband/ADSL
or other non-56k net connection. Who don't want to wait to download each
pack separately.
Format: exe (21.6mb)
Last updated: June 8, 2004