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This page contains links to all currently available Map packs for Aliens versus Predator Gold. Both Official and Player made

Each link will take you to a preview of each available map. From where you can download if you wish.

Another section will be added soon which will be for any up and coming maps under the heading "Work in progress"

If you have any maps or would like to see other maps listed, please feel free to email them, or a link, to us at indy@ukcm.net
We will do our best to get them posted and reviewed as soon as is possible
.

Note: All file sizes are approximate, download times may vary depending on connection speeds.

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Product Catalogs

bullet Fox Official Map Packs
bullet Player made custom maps
bullet Work in Progress
 
 
 

 

Official Map Packs

 

Map Pack 1
 PIRANESI - Grimy stone and wood with a medieval church sub-basement/dungeon kind of feel. Main influence being quake rocket-arena style levels, and seventeenth century architect Piranesi (whom the level is named after) who did a series of "impossible prisons" sketches featuring strange architecture along the lines of Escher, with platforms and stairs going in all directions. Designed for a satisfying, uncomplicated blast.

CONFLICT - A simple design of claustrophobic corridors allowing for large multiplayer numbers and intense skirmish action. Three main close quarter fighting arenas with a maze of connecting corridors and alien air ducts. Ship corridors with alien hive erosion in places.
 

Format: .exe (3,867 kb).
Last updated: December 30, 2003

Map Pack 2
BANE - Two floors, first floor with two main rooms connected by close corridors,
a set of stairs lead up to the second floor with its two small rooms and a wide
corridor that runs the length of the level to a waste disposal sink well which
in turn connects back to the rooms on the first floor by a series of air ducts,
most traversable only by the alien (except the main air duct between the bottom
of the sink well and the first floor rooms).

ETHEREAL - Predominantly stone, with Celtic-style swirls in places, and some rusted
metal for pipes. Two main big rooms with strange twisted corridors between them.
Two huge shafts at the extremities with big fans which are lethal to all. Very large
in scale to give the sense of not belonging.

Format: .exe (5,700 kb)
Last updated: December 30, 2003

Map Pack 3
BLEAK - Minimalist in appearance with dirty grey walls showing signs of previous conflict. Two levels, well connected with a sweeping 'C' shaped corridor giving a view of the star field outside. The level is completely symmetrical. Off white dim lighting in most of the upper level whilst green and amber lighting dominates the lower level.

AZURE - Single room arena with a large rotating blue crystal in the centre. An incredibly deep pit below the crystal will kill all three characters (although the alien may be able to fall a considerable distance before clinging to the wall and having to climb out). Colourful moving light features make the level strange but attractive to look at.

Format: .exe (5,500 kb)
Last updated: December 30, 2003

Map Pack 4
STORAGE - A vast underground level consisting of a large singular room. The styling is almost Venetian in appearance (with a now unused waterway running through the room); archways and pillars are commonplace. Numerous walkways cover the large room creating numerous vantage points. Area has been used as a storage facility, but not for some time.

LAST STAND - One main big room in a small space station. Many windows giving a view of stars outside and possibly other spaceships etc. Views across to the main room from smaller rooms on the perimeter of the station.

Format: .exe (5,500 kb)
Last updated: December 30, 2003

Map Pack 5
FLESHBOX - A giant battery powered by the souls of dead people with a bleeding heart in the middle. Hollow, large expanse featuring fused metal into flesh. Heavy industrial nightmarish sci-fi.

FOSSIL - Ancient spaceship inspired by the original ship on LV-426 in Alien. Biomechanical in appearance throughout with intricate patterns of bone ribs and piping. Long dead space jockeys sit in the upper level and still-living cocooned people are trapped in one of the smaller tunnels.

Format: .exe (6,200 kb)
Last updated: December 30, 2003

Map Pack 6
STORAGE XL - A vast underground level comprising of two very large rooms, two medium sized rooms and a number of interconnected corridors. The styling is almost Venetian in appearance (with a now unused waterway running through the two main rooms); archways and pillars are commonplace. Numerous walkways cover the large rooms creating numerous vantage points. Area has been used as a storage facility, but not for some time. Classical and gothic architecture.

NEON - A techno voodoo style combining Predator typography. Two main close quarter fighting arenas with connecting corridors that give impressions of vast expanses and distorted architecture.

JUNGLE - A series of forest clearings connected by leafy tunnels; giant tree trunks penetrate the thick canopy above. Ancient stone ruins punctuate the vegetation. Should make the predator feel quite at home with platforms close to the canopy ideal for sniping from.

Format: .exe (10,000 kb)
Last updated: December 30, 2003

Map Pack 7
BIOSPHERE - Single, large room battle arena set in an Aztec-style botanical garden. Held in the third Lagrangian point (L3) between two moons . Precipitous paths forming an endless loop constitute the only barrier between the player and certain death.

REACTOR - An abandoned industrial site or factory. Level is fairly freeform, i.e. a largish outdoor area split into different areas by walls pillars. Hazardous natural environment is natural to this level. Influenced by Quake III Arena in the way it manages to create a claustrophobic environment from what appears to be an open space.

Format: .exe (5,700 kb)
Last updated: December 30, 2003

 

Mega Map Pack

*********** This map pack contains Map Packs 1 through 5 of the Official Releases *********

Specially created for those who have Broadband/ADSL or other non-56k net connection. Who don't want to wait to download each pack separately.

Format: exe (21.6mb)
Last updated: June 8, 2004


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Player made custom maps

Amazon Castle Chess Doom Fort
Dasboot Dasubootpen Death-Trap Desert Storm DM-Corridor
Drop Ship Room Event Horizon Fence Fiorina Forest
Four Tombs Grotto Hangar 2 Jungle XL Matrix-Hive
Midwinter Mortis Mult New Hadley's Hope New Hive
Nighthawk Nostromo 2001 Office Extra Prefab Ratchet
RB pt1 Multi River Snakes Storage 2 Club Subway 2
Subway 2000 Subway 3 USS Clipper X Colony A Reworked
Hangar 2

There is also the added multiplayer map in your AvP_Rifs folder.
This map does not show up on your Multiplayer list because it needs to be added to your AvP_Rifs/Custom folder.
The name of the map is LOCKDOWN4.RIF
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Work in progress

This section will, hopefully, keep you informed of any new maps being created
At the moment I am currently trying to fix some minor bugs in the player maps (ie mirroring, mis-aligned modules etc....)

..........COMING SOON..........

CANCER BLACK

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